We’re giving her the deluxe treatment: 7.5% better shell grouping 24 second main gun reload (down from 26) HE shell damage boosted to 5,100 (600 more) and AP damage up to 8,650 (500 more). Staying with Japan, there’s a ship that unfortunately didn’t quite live up to our hopes in more ways than one, and that is Azuma. This may actually look more effective than it actually is, but we’re sure the ship should now fall in line better with her immediate rivals. We’re addressing it indirectly, by boosting her damage-per-minute numbers-namely, she gets 29 seconds of main gun reload, down from 32 seconds, as well as AP shell max damage boosted to 12,600, up from 12,100. Moving on, Nagato, the ever-controversial Japanese battleship that deleted enemies with one salvo and missed entirely with the next, started showing some cracks in her potential. The number of aircraft carriers at higher tiers is slowly growing, and Kidd is one of the ships that may benefit significantly from such a consumable. Starting light, we have an extra consumable for Kidd-Defensive AA Fire, which can be used in place of Engine Boost. However, knowing that these changes are fairly dramatic, we wanted to tell everyone in advance, so buckle up!īefore getting to particular ships, there's news for high-tier battleship owners! A concealment mod will now be available for all Tier VI to Legendary Tier battleships! We don't expect the meta to shift much, but perhaps you'll come up with more creative builds, who knows! We haven’t had balance changes in a hot minute, and the set you’re about to see is only to be introduced in a couple of months. Italian Premium cruisers get SAP shells as a testĪll that in a couple of months, read on for details!.
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